Character Animation
Bringing characters
to life.
SCAD BFA. Professional experience across film, advertising, and aerospace. Open to full-time, part-time, or freelance.
Selected Work
Shot Breakdown
0:00 — 0:09
For Such a Time
Short Film — Dir. Dennis Davis
Responsible for all character animation in this shot. The scene required layering two simultaneous performances — actors playing characters who are themselves performing on stage — demanding a nuanced double-consciousness in every pose and expression. Directed by Dennis Davis.
0:09 — 0:34
Animus
Short Film — Dir. Kai Wen Goh
Responsible for all animation across these sequences, including dragon/creature animation and full-body fight choreography. The work demanded a strong command of body mechanics, weight, and impact — while maintaining believable creature performance and emotional intent throughout each scene.
0:34 — 0:47
Tourist Pho
SCADPro × NASA — ICESat-2
Responsible for all animation on this Instagram Reel, produced as part of a SCADPro collaboration with the NASA ICESat-2 mission. The brief required translating real satellite science into accessible, character-driven storytelling — balancing technical accuracy with broad public appeal in a punchy vertical format.
0:47 — 1:09
Facial Performance WIP
Personal Project
A self-directed facial performance study, animated in passes — head and body first, then eyes, then mouth — to isolate and refine each layer of expression. Three versions are available: the latest pass, a side-by-side with the live-action reference, and a breakdown of the full process.
Unreal Engine Tests — Animus
Real-time development work for the short film Animus. Camera, cinematic, and layout testing in Unreal Engine alongside stylized particle and fire simulations — both 3D and 2D approaches explored.
Camera / Cinematic / Layout
Particles / Stylized Fire 3D
Stylized Fire Exploration 2D
Creature Cycles
Locomotion cycles built for real-time use — stylized seagull flight shown from multiple views, plus a realistic dragon animation in-progress. Designed with blendspace-ready structure in mind.
Seagull Fly Cycle — 4 Views
Seagull Fly Cycle — View Blend
Dragon Animation — Render WIP
Motion Capture
Full mocap pipeline work using Vicon Shogun for capture and MotionBuilder for cleanup. Process video shows the raw data and retargeting workflow; final video shows the cleaned, polished result.
Process — Capture to Cleanup
Final Cleanup
Toolkit
Skills & Software
Maya
MotionBuilder
Adobe Suite
Vicon Shogun
Facial Animation
DaVinci Resolve
Unreal Engine
Mocap Performance
ShotGrid
Locomotion Systems
Creature Animation
Blender
Timing & Appeal
Body Mechanics
"I care about performance — every frame should feel like something."
SCAD BFA graduate with hands-on professional experience spanning independent film, NASA's ICESat-2 mission, and advertising. Equally comfortable with keyframe and mocap pipelines.
Based in Jersey City, NJ. Open to relocation for the right project. Available full-time, part-time, or freelance.
Based in Jersey City, NJ. Open to relocation for the right project. Available full-time, part-time, or freelance.